Job Card

Black Mage Job Card [Guide]


Pros and Cons

ProsCons
High magic stat and critical rate Low break power
Gains a 50% enhance bonus to water, earth, and wind attacks Low defense
Deals 50% more damage when exploiting weaknesses
45% water resistance
Access to Truescale Staff weapon, which is arguably one of the best mage weapons for blowing up your enemies

Thoughts

So you just rolled a Black Mage from the job summons and you want to know everything about the job from the best cards to its strengths and weaknesses.

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As you can see, if there is one thing Black Mage is good at, it’s being able to blow up your enemies with abilities. Its magic stat is among the highest (only beaten out by Red Mage and comparable to that of the regular Mage), which combined with its high critical hit rate, allows the Black Mage to reach extremely high numbers.

In addition, the Black Mage also gets a 50% enhance bonus to all of its elements as oppose other classes that typically get a 150% bonus in one element (ie. Mage gets a 150% bonus to water only.) While Black Mage’s bonuses are more spread out, this does give the job more variety in what cards to use allowing you to do more damage against a large variety of enemies.

The Black Mage gets a 45% resistance to water attacks and anything that helps you live longer is always welcomed.

And finally, the Black Mage gets access to the Truescale Staff, which increases damage dealt to broken targets by 20% and further increases damage from critical hits by 20% while also giving an extra star to your critical hit rate and a decent amount of magic. In other words, if you enjoy nuking the oblivion of your enemies (and as a Black Mage, you do) then this weapon is one of the best when it comes to doing just that.

The Black Mage’s break power is weaker compared to most other classes which means that it takes a while to break your enemies. Though this is balanced by the Black Mage often needing less breaks to kill his enemies thanks to his high magic.

The Black Mage also isn’t the beefiest job around. This can be made up for through defensive cards like Fat Chocobo and the Pupu cards though those cards can only do so much for you.

General Purpose Deck 1 (for beginners)

This deck is designed to be able to do well versus any group of enemies that you may encounter which does so by including an attack card of each of the Black Mage’s elements.

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Both Succubus and Shemhazai are both quick learner cards, which are very solid investments early on in the game.  Shemhazai in particularly applies the Weaken status to your enemies, which causes them to take more damage from attacks they are weak to (ie. an enemy with weaken that’s weak to wind takes more damage from wind attacks) and of course more damage is always welcome.

Moogle gives you the Faith status to increase your damage with abilities though Fat Chocobo is also a viable option since the Black Mage isn’t exactly the tankiest class around.

General Purpose Deck 2

General-purpose deck similar to the one above except with better cards. The Sicarius cards you get from multiplayer are arguably better than the cards you can buy from the ability shop since they do not require growstars to augment (which are very hard to come by.)

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Of course the cards in this deck are interchangeable. You can substitute in AOE cards if you are entering areas with swarms of enemies. Moogle can again be changed for Fat Chocobo or Hades if you need more survivability.

High Scoring Deck

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This deck is designed only to achieve high scores on the leaderboards. Otherwise its not great for anything else. If you take a look at the weekly rankings, chances are its populated by mages using a build similar to this.

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The idea is that you want to go to an area filled with almost all fire enemies (my favorite is Burning Dungeon 3 in the Chapter 3 Part 1 area.)

You use water pupu and start attacking the bigger fire enemies until they break or are close to breaking, then use Phantom to inflict Debarrier on them, and finally buff yourself with Faith and use Vanille & Fang to hit for large amounts of damage that then adds large amounts of points to your score. It is also acceptable to start nuking smaller enemies with Vanille & Fang as well.

Multiplayer Deck [Ifrit]


Deck outfitted for fighting against Ifrit in multiplayer. Use Blizzard to damage break gauge so that your breaker can break Ifrit and then start nuking with Vanille & Fang.

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Water Pupu and Pixie are both there to support you. Water Pupu helps make your water attacks hurt more while Pixie helps to fill your bar with all water orbs for several turns.

If you do not have Vanille & Fang, then you can use Shiva Sicarius instead. In this case, you can switch blizzard out for another support card (either another Pupu or Moogle.)

And of course, you should change the deck whenever a new boss rotates in (bring earth cards to Odin and wind cards to Hashmal.)

Stats

Level HP Attack Break Power Magic (%)
0 540 26 23 0
50 1080 55 49 15
100 1620 82 73 30
150 2160 111 99 45

Ultimate

Lv Ultimate Gauge Attack Break Power Crit Chance Extra Effects
1 160 Bio (Poison)
2 155
3 150
4 140
5 135

Weapons

Evolution

Name Stat Boosts
HP Attack Break Magic Critical Speed Defense
Archmage 120% 110% 110% 120% +★ +★

Skill Panels

  • Skill Panel 1
  • Skill Panel 2
  • Skill Panel 3
  • Skill Panel 4
Black Mage New Job

Attack
+3
50
HP
+50
5
Resist Water
+5%
50
Break Power
+3
10
Element Starter
+1
100
Enhance Water
+5%
50
Attack
+5
25
Magic
+10%
10
Element Starter
+1
100
Avert Poison
+20%
40
Magic
+10%
40
Enhance Ultimate Lv. Up

200
Magic
+10%
40
Attack
+10
50
Arcana Staff New Weapon

1

Total Skillseeds

335 435 1

Total Stats

Attack +18HP +50Resist Water +5%Break Power +3Element Starter +2Enhance Water +5%Magic +30%Avert Poison +20%
Resist Water
+5%
240
Attack
+3
100
HP
+100
100
Clutch Faith

600 40
Break Power
+3
100 100
Element Starter
+1
600 40
Enhance Wind
+5%
300
Attack
+5
100
Magic
+15%
200
Element Starter
+1
600 40
Extended Break

800 40
Magic
+10%
200 100
Enhance Ultimate Lv. Up

800
Magic
+10%
200
Attack
+10
200 100
Arcana Staff + Weapon Upgrade

2

Total Skillseeds

3140 2200 80 80 100 2

Total Stats

Resist Water +5%Attack +18HP +100Break Power +3Element Starter +2Enhance Wind +5%Magic +35%
Resist Water
+5%
3750
Attack
+9
1000 420
HP
+200
1000
Clutch Barrier

3000 3000
Break Power
+9
1000 525
Element Starter
+1
6000 525
Enhance Water
+5%
4200
Attack
+10
1000 525
Magic
+25%
2100
Element Starter
+1
6000 525
Avert Magic Down
+20%
3000
Magic
+20%
2100 1000
Enhance Ultimate Lv. Up

6000
Magic
+20%
1000
HP
+200
2100 1000
Arcana Staff Bis Weapon Upgrade

3

Total Skillseeds

30250 17525 945 525 525 1000 3

Total Stats

Resist Water +5%Attack +19HP +400Break Power +9Element Starter +2Enhance Water +5%Magic +65%Avert Magic Down +20%
Arcana Staff X Weapon Upgrade

60000
Attack
+15
6000 2400
HP
+200
6000
Resist Water
+5%
9000
Break Power
+15
6000 1500
Element Starter
+1
27000 3000
Enhance Earth
+10%
36000
Attack
+20
4500 3000
Magic
+50%
9000
Element Starter
+1
27000 3000
Extended Break

30000 3000
Magic
+30%
9000 4500
Enhance Ultimate Lv. Up

24000
Magic
+30%
6000
HP
+300
12000 6000
Archmage New Job

4

Total Skillseeds

151500 90000 5400 6000 42000 3000 4

Total Stats

Attack +35HP +500Resist Water +5%Break Power +15Element Starter +2Enhance Earth +10%Magic +110%